Brandon Pirruccello

About Me

With a solid understanding of design fundamentals and a passion for personal growth, I am constantly looking for new ways to improve my process and evolve as a designer. My experience with different platforms such as web, app and console development, grant me a unique perspective that allows me to excel in any medium.


  • Concept Art for games and film.
  • UI design for mobile, console and PC gaming.
  • Brand image and marketing consulting for games.
  • Illustration for web and print in both digital and traditional mediums.

Technical Skills


  • Expansive knowledge of design techniques using Adobe Photoshop and Adobe Illustrator.
  • Proficient in Zbrush and Modo for use in graphic applications and concept.
  • Knowledgeable in formatting for print and/or web using Adobe InDesign.
  • Proficient in Adobe After Effects for motion graphic design and animation.
  • Efficient workflows for generating game UI assets in a production pipeline.
  • Experience working within the Unity game engine implementing UI assets.


  • Proficient in semantic HTML5 and CSS3 best practices.
  • Proficient in font-end development with Javascript, jQuery, PHP and programming best practices.
  • An expansive toolkit including Gulp, Composer, Bundler, Capistrano, Ansible, and Vagrant.
  • Experience working in various forms of agile pipelines utilizing Scrum practices.
  • 10+ years of experience in layout and interface design for web.

Noteworthy Projects

  • Apex Legends (PC, XBOX, PS4)
  • Rival: Chrimson x Chaos (mobile)
  • Covert (VR)
  • House Flip (mobile)
  • Starblood Arena (PSVR)
  • Unreleased League of Legends Project (PC)
  • The Art of Homeworld (print)
  • Disney Playmation (mobile/Toy)
  • Awake (VR)
  • Dead Realm (PC)
  • Eclipse (VR)
  • Zombie Killer Squad (mobile)
  • Tinertia (PC/Console)
  • Smart Runners (mobile)
  • Nether (PC)
  • Vlad: The Impaler (PC)
  • Pinopolis (Mobile)

Professional Experience

Respawn Entertainment

2017 – Present
Los Angeles, CA
Visual Designer -> Concept Artist
2D art generalist specializing in UI.  Also working on various other graphic elements of our games as well as concept art.


2009 – Present
Los Angeles, CA
Freelance Designer/Artist
Ongoing freelance work encompasses concept art, UI Design, illustration, branding and other graphic design tasks.

Section Studios

2013 – 2017
Los Angeles, CA
Sr. 2D Artist
Senior level graphic designer, junior concept artist and lead UI designer for games.  Responsibilities included project production planning, asset delivery and implementation in Unity as well as pre-production concept development.

Pin Agency

2012 – 2013
Glendale, CA
Sr Graphic Designer / Jr Front End Developer
Senior level graphic designer and front end developer for web.

Ideal Brand

2011 –  2012
Los Angeles, CA
Jr. Graphic Designer
Design and create concepts for web and print. Art direct photography for product advertising.


June 2005 – August 2005
Solvang, CA
Paid Graphic Design Intern
Paid summer internship with Medseek, a medical based web development firm as a graphic designer where I gained experience designing and “cutting” layouts to be coded.


Art Center
College of Design

2011 – 2012
Pasadena, CA
Illustration, B.F.A (incomplete)
Entered the illustration program with the intent to focus on Entertainment Design.

Santa Barbara Community College

2009 – 2010
Santa Barbara, CA
Graphic Design, B.A. (incomplete)
One year of courses in basic graphic design theory and print practices.

Cal Poly San Luis Obispo

2007 – 2009
San Luis Obispo, CA
Computer Engineering, B.S. (incomplete)
Two years of Computer Engineering at Cal Poly SLO gaining experience with programming in C and introduction to object oriented programming in Java.