Brandon R Pirruccello

About Me

Concept Artist based in Los Angeles, CA with a focus on user interface, character and environment concepts . With a solid understanding of design fundamentals and a passion for personal growth, I am constantly looking for new ways to improve my process and evolve as a designer. I enjoy working with different mediums such as web development, 2D/3D art and music.

Objectives

  • Concept Art for games and film.
  • UI design for mobile, console and PC gaming.
  • Brand image and marketing consulting for IP’s.
  • Illustration in both digital and traditional mediums.

Technical Skills

  • Expansive knowledge of design techniques using Adobe software.
  • Proficient in 3d art using Zbrush and Blender.
  • Asset generation for games and web.
  • Proficient in semantic HTML and CSS best practices and front end web development.
  • 8+ years of experience working in the video game industry.

Professional Experience

Respawn Entertainment
2017-Present
Graphic Designer  -> Concept Artist

Freelance
2009-Present
Concept Artist

Section Studios
2013-2017
Sr 2D Artist

Education

Art Center College of Design
2011-2012
Illustration

Cal Poly San Luis Obispo
2007-2009
Computer Engineering

Projects

  • Apex Legends (All Platforms)
  • Awake (VR)
  • Rival: Chrimson x Chaos (Mobile)
  • Covert (VR)
  • House Flip (Mobile)
  • Starblood Arena (PSVR)
  • League of Legends (PC)
  • The Art of Homeworld (Print)
  • Disney Playmation (App/Product)
  • Dead Realm (PC)
  • Eclipse (VR)
  • Zombie Killer Squad (Mobile)
  • Tinertia (Console)
  • Smart Runners (Mobile)
  • Vlad: The Impaler (PC)
  • Pinopolis (Mobile)